Cops, Robber and Medianwidth Parameters
نویسنده
چکیده
In previous work, we introduced median decompositions of graphs, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of i-medianwidth parameters (mwi)i≥1 starting from treewidth and converging to the clique number. We introduce another graph parameter based on the concept of median decompositions, to be called i-latticewidth and denoted by lwi, for which we restrict the modelling median graph of a decomposition to be isometrically embeddable into the Cartesian product of i paths. The sequence (lwi)i≥1 gives rise to a hierarchy of parameters starting from pathwidth and converging to the clique number. We characterise the i-latticewidth of a graph in terms of maximal intersections of bags of i path decompositions of the graph. We study a generalisation of the classical Cops and Robber game, where the robber plays against not just one, but i cop players. Depending on whether the robber is visible or not, we show a direct connection to i-medianwidth or i-latticewidth, respectively.
منابع مشابه
A cops and robber game in multidimensional grids
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an ndimensional grid, at least n cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber...
متن کاملCops and Robber with Constraints
Cops & Robber is a classical pursuit-evasion game on undirected graphs, where the task is to identify the minimum number of cops sufficient to catch the robber. In this paper, we investigate the changes in problem’s complexity and combinatorial properties with constraining the following natural game parameters • Fuel : The number of steps each cop can make; • Cost : The total sum of steps along...
متن کاملOn Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an ndimensional grid, at least n cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber...
متن کاملCops and Robber Game in Multidimensional Grids
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that in an n-dimensional grid, at least n cops are necessary if one wants to catch the robber under all possible initial configurations. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber.
متن کاملDomination games and treewidth
The r-domination search game on graphs is a game-theoretical approach to several graph and hypergraph parameters including treewidth and hypertree width. The task is to identify the minimum number of cops sufficient to catch the visible and very fast robber. To catch the robber, at least one of the cops should be within at most r edges from him. We give a constant factor approximation algorithm...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- CoRR
دوره abs/1603.06871 شماره
صفحات -
تاریخ انتشار 2016